OMG, a post NOT about radfem ;3. Of course, it is about video games, which I have talked about recently.
As you may or may not know, rumor has it that the successor to the 360 (720?) will be digital media only. More recent rumors speculate the the PS4 (or “orbis”) will have a similar imposing anti-used games measure. I’ll not repeat myself with what I said last time about this. Short version, it was inevitable, but Gamestop’s actions pushed this forward by several decades.
While this debate is a complicated one, this approach is only going to hurt them in the end. By taking away the ability to buy games used, trade games, and share them; they are grossly limiting their future markets. I don’t know if this holds true for kids today, but when I was a kid, I had very limited disposable income. The price of a game was about half a year’s worth of an allowance. It was through the ability to rent games, trade them, and share them with my friends that I could experience a vast majority of what games had to offer. The kids who would do that now will be people like me in 20 years, the next generation’s serious gamers. These are the people who will never abandon the hobby, support the medium when everyone else stands against it, and in some cases, fulfill the dream of “giving back” by becoming involved in the industry someday. I’ll admit I am biased, but this is probably the most enduring and invested market that the industry currently has. By cutting off the ability to see a wider variety of games by ensuring that nobody can share them, you are leaving that market to wither on the vine and die.
Sidenote: If this strategy gets expanded to all the media in the world (and all non-digital media is abandoned), libraries will be unable to function. Their entire purpose as an archive of knowledge IS to share it. Of course, IIRC, the American Authors Association is switching to e-books because they hate the lost sales that libraries give. If the concept of a library didn’t exist, and somebody proposed it, they would be shut down as promoting an agenda of IP piracy and communism.
Another thing is, how will people transfer games to other people. One dev talked about contracts of temporary transferrals of ownership through signed agreements. Thing is, that won’t work in the US for one reason. It is illegal to have minors be legally bound to contracts. If ownership of games becomes contingent on contracts (which it pretty much implicitly is with clickwrap licenses), then it will be literally impossible for people under 18 to buy games with their own money on their own initiative without parental oversight. While some would see this as an ideal scenario, I can tell you as someone who deeply loved games and who was fiercely individualistic, taking away the right to spend my money on what I wanted on my own initiative without having to go through my folks would have made me bitterly resentful that even my game system thinks I don’t have the right to make my own choices.
So basically, the next time someone says “will someone please think of the children”, I will point out that the industry has made their position clear. Children are collateral damage in the war against their own consumers. Also, if we expand that thought a bit (since the various politicians wanting to score the “scare the parents” vote of the world are always railing about how games affect impressionable kids), what are these things teaching the kids of tomorrow. The 2 lessons I see are “you have no right to make your own decisions until you reach the age of majority” and “sharing is stealing.”
I’d end it here, but since I’m still coming down off of my rant against radfem, I have just enough vitriol to power a bit more ranting. And since I finally found that link I was looking for about the PS4 rumors, I’ll dominate and destroy them here.
Here are some of the rumors and how likely I think they are to be real
1. No backwards compatability
-Likleyhood: Medium
-Reason: Backwards compatibility was what gave the PS2 a significant edge over the other next-gen systems early on. I and others like me have WENT OUT OF OUR WAY to get a 60 Gig PS3 for the purposes of true backward compatibility. That being said, I am sure the chipset is expensive (cell processing in particular). Also, in order to encourage the PSN model, a forced cutoff would be required. It is shown people will re-buy their games (even though that is a false interpretation of the data). It would, in the words of a good friend of mine “piss me off mightily”, since while I have many consoles, it brings me great joy that my modern consoles can play the games of their disc-based predecessors.
2. A system of blocking used games with a chargeback model
-Likelyhood: Almost certain
-Reason: Used games have been a major complaint since the PS2 era (when Gamestop crushed EB and now has a virtual monopoly as the only serious international bricks and mortar game store). The idea of a chargeback mechanism is hardly new. Also, as I learned this semester, in the business world, it is considered an acceptable practice to do that to ones employees to curtail inefficiency. My contact at Aker Solutions said that his boss (whom is also involved in our project as an overseer) is charging him for EVERYTHING. Want a new notepad (the small paper kind), I think that’s about ~100 NOK (~20 USD, an average cost in Norway). While to customers it seems like they are effectively being punished and screwed over for getting a better deal on a game (and they pretty much are), it is seen as an acceptable (if dickish) business practice.
3. Always connected to PSN
-Likelyhood: Very high (Not as much as the previous one though)
-Reason: It is shown that one means of deterring piracy is forced on line content. This way they can monitor your PS4 at any given time to see if anything is out of the ordinary. That was the DRM of one of the biggest selling PC games of all time (Starcraft 2). One of the reasons the market switched so heavily to consoles is because of the customizability and internal knowledge of PCs was far greater then that of consoles, and expectation based on history is going to keep it that way (although MS seems to be not caring and overturning about those expectations with Windows 8). The current generation has been really loving the net-subscription model. If they can make their consoles an extension of that, they can ensure no illegal activity is going on. Of course, that leaves people who can’t afford decent net connections out in the cold (like me in my dorm, because of how stupid things were). It reminds me of that one marketeer. “We used to target people who made 100K a year, but now if you make under 250K, you’re not worth it to us.” Same is being said about the income gap for a stable Internet connection for each console.
4. Run of the mill processor and GPU
-Likelyhood: Very low
-Reason: One of Sony’s strengths is that it built all of its own hardware in house with the METRIC SHIT TON of corporations it owns. This is also what allows it to achieve backward compatibility so easily. Plus my experience with my laptop shows that AMD processors get overloaded very easily. Also, a generic processor would make the system more exploitable by those who know its secrets. In house development protects from that.
5. Stupid name XD
-Likelyhood: Higher then I would wish
-Reason: Console names have been downsliding since the days of PS1 (it was mostly Nintendo until recently). NES = SNES > N64 = Gamecube >>>>>>>> Wii > Wii2. Genesis ~ Saturn ~ Dreamcast. PS1 = PS2 = PS3. Xbox ~ Xbox360. GameBoy = GameBoy Color = GameBoy Advance ~ DS = DSLite = DSi ~ 3DS. PSP > PS VITA.
As you can see, it was almost universally Nintendo, but Sony has joined in this crappy naming convention.
Also, it seems that names almost always get worse then their project codes too.
Project Reality = Ultra 64 > Nintendo 64 (not bad, just generic and less then the sum of its parts). Dolphin ~ Gamecube (it’s like they try to be more bland). Atlantis ~ Game Boy Advance (this one I don’t mind so much). Revolution >>>>>>> Wii (It took me 2 years to tolerate that name enough to say it). Wii 2 > Wii U (I wanted it to stay Wii 2 so it could be “Wii ni” in Japan XD). I don’t know what the development name of the PSP’s successor was, but I am willing to bet it was probably better then VITA (that sounds like a kind of cheese).
Well, that was fun. While these rumors might not be true (if I were MS or Sony, I would deliberately leak these rumors to “do a temperature check using a strawman” or whatever the business speak terms are), they are believable all the same. We shall see in the end. I’ve said this before and I’ll say it now. If even one of the major consoles of the next generation (non Nintendo’s, they are a generation behind in hardware trends) stops using disc based media in favor of a purely digital platform, disables or blocks used games (as well as borrowing, renting, etc), or requires a constant net connection to work at all, I just want to say I fucking called it!